

This becomes a majorly important part of your tools in dispatching enemies with any kind of urgency. Fortunately, Declassified makes use of snap zoom, which auto-targets nearby enemies when using iron sights. Tweaking the sliders doesn’t seem to make much of a difference, and as a result, the overall controls just don’t feel as tight as they should. Frequent interruptions from the game stating that a wireless network is unavailable will crop up in the single-player portions, causing the game to pause and derailing whatever momentum you had going.īe it single- or multiplayer, aiming is problematic due to the analog sensitivity being sluggish. Oddly enough, the network issues aren’t just limited to the multiplayer. It’s also not uncommon to find bodies frozen in time mid-death throughout a level.
#CALL OF DUTY BLACK OPS DECLASSIFIED PSVITA FULL#
Even when a lobby is full of players, there’s a good chance the map will never load, and you’ll be dropped back to the main menu instead of into a match. The multiplayer suffered from some major connection issues and glitches at launch. When the AI is as inept as it is here, you’ll still be able to dispatch foes with ease no matter how many are cluttering up the screen at once.įurther exacerbating Declassified’s online issues are some connectivity problems. Declassified makes the mistake of equating endless waves of enemies with difficulty. Raising the difficulty doesn’t spike the challenge all that much: You’ll lose health more rapidly, and your weapons won’t be as powerful, but the computer AI routines still subscribe to the same poor judgment. Enemies will also run straight at you, even past you at times, with weapons down, seemingly ignorant of your very existence.

Frequently, you’ll be faced with enemy soldiers that are able to blindly fire at you through the boxes, barrels, or walls they are hiding behind. The short-lived missions also suffer from truly atrocious enemy AI, which acts as more of an annoyance than a challenge. But there’s little semblance of a cohesive narrative between the missions, let alone between Declassified and the two console titles. The campaign follows returning Black Ops characters Alex Mason and Frank Woods, and is supposed to bridge the gap between the first game and the recently released sequel, Black Ops II. There are no checkpoints in each of its 10 levels, which isn't particularly a problem, considering each mission only takes two to five minutes to complete. Call of Duty: Black Ops Declassified’s uninteresting single-player campaign lasts for all of an hour-if that.
